Have you noticed that many of my recent blog posts revolve around lesser-known holidays? That's because my parents gave me an awesome new calendar that features quirky celebrations. Guess what it said today, January 29, 2017? Puzzle Day! I love puzzles of all kinds, and we have tons of puzzling books here at Hoover Library. How did I choose what to feature? I was feeling nostalgic. The first video game I ever played on my sister's Gameboy? Tetris.
Tetris: The Games People Play by Box Brown (2016)
J 794.8 TET GRAPHIC NOVEL
"It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel,New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game."
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft and More by Dustin Hansen (2016)
J 794.8 HAN
"This zippy primer on video game development takes readers from the arcades of the 1970s to Minecraft and the future of gaming. Short, chronological chapters introduce iconic games that represent innovations in design, story, and player experience. The well-told origin tales are a fantastic mash-up of pop and gaming culture and reveal the dedication and creativity of industry leaders such as Shigeru Miyamoto, creator of Donkey Kong and Super Mario Bros. Each chapter builds on the last, tracing the development of gaming technology, including apps. Sectioning the information into easily digestible chapters, factoids, and lists and using a conversational tone, the book is accessible, even though the content is quite extensive. Visuals include screenshots and photos of consoles and controllers."